A downloadable demo for Windows and macOS

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A Cyberpunk Text Adventure from the Deep South


This brief demo introduces the player to Norco, a rich pixelated universe of bizarre conspiracies, difficult family histories, and insurrectionary androids hiding in the swamp. Wander the solitary industrialized streets of your hometown in search of your brother. Lose yourself in the textured synth magic of New Orleans-based composer Gewgawly I, with a guest track by Andy Gibbs of the doom metal band Thou.

Featured on Vice's Waypoint.

Keep up with the game as it evolves on Tumblr and Twitter. Lots of additional features are in the works, including: dozens more unique environments; gamepad support; 2+ hours of non-linear, consequential dialogue; improved dialogue handling; side-quests; mini-games; an item inventory; a "journal" feature, and more.

Minimum System Requirements
  • 4GB RAM
  • mobile devices are not supported

Play in your browser.

This demo is also available to play in your browser. The browser version runs best in the latest version of Google Chrome.


Controls.

This demo supports mouse and keyboard controls. Mouse controls should be straight forward.

Keyboard (TLDR - directional keys and enter)
  • Use directional keys to highlight selections, access the menu, and select map locations.
  • Press 'enter' to confirm selections and advance dialogue.
  • You can also use a choice's corresponding number key to confirm -- if you wanna be fancy.
  • When the 'back' button is displayed, you can use the left arrow key to return to the root choices.
  • Use the 'f' or 'esc' key to toggle fullscreen after starting the demo. Note: there's a known issue where the game crashes if toggling during a load screen.

Get music & prints!

See the donation options at the bottom of the page for details on how to receive limited-run postcard-sized prints of artwork from the game. Another way to support the project is to buy the original soundtrack for the demo on Bandcamp.



Download

Download NowName your own price

Click download now to get access to the following files:

norcodemo-osx64.zip 99 MB
norcodemo-win64.zip 104 MB

Show some love, get some prints!

Support this demo at or above a special price point to receive something exclusive.

(1) Game Art Print (U.S. shipping only)

A semi-gloss post-card sized print of artwork from Norco: Faraway Lights. Can be shipped anywhere in the U.S.

(3) Game Art Prints

3 unique semi-gloss post-card sized prints of artwork from Norco: Faraway Lights.

(5) Game Art Prints

5 unique semi-gloss post-card sized prints of artwork from Norco: Faraway Lights.

Comments

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(+1)

Really enjoyed the demo! Some good art and some GREAT bold colour choices. Each bit of text was interesting enough in itself that it made me want to read more! I really like (and most importantly am interested) the world. I said a little "ooo" out loud to nobody when I saw a giant robot head in the distance on one of the screens.

The music was also very calming and moody which is good for reading but I do hope there's a lot more musical variation in the final release. I also hope a mobile version of this eventually gets released because its definitely my preferred format for menu based adventure games like this. Although you have 'minigames' listed as a future feature so I guess it could also depend on whether they would translate to tablet.

I'm hyped and am now following on tumblr.

PS. When leaving the video shop it says "go outise" instead of go outside

Michael,

Thank you for taking the time to share this feedback! There will definitely be more musical variation, and audio variation in general (sound effects, etc), in the final release.

I've been experimenting with mobile support. I'm encountering a few issues that I plan on addressing, but haven't had the time yet. One issue is that the pixel art doesn't scale well, and distorts in unattractive ways at lower resolutions, especially where dithering and scan lines are used. I've got some solutions in mind, but haven't had the chance to test. As far as larger tablets, I haven't tested, but the browser version may behave well?

Good catch on that typo (another thing I'd like for the final release: a copy editor).

Again, thank you for your helpful feedback. I'll be considering it as I move forward!

wow man this look awesome

(+1)

Please can we have a Linux version too? Pretty please?

For sure! Gonna set up a Linux box to test the build, but in the meantime, have you tried running it in your browser?:

http://geographyofrobots.com/norcodemo

It was not me

I did not do that